一直显示 error C2065: “knots” : undeclared identifier 这个错误,本人也知道是knots未定义,但是怎么定义啊
求个高手解答,要详细一些怎么改能解决
求个高手解答,要详细一些怎么改能解决
#include <windows.h>
#include <GL/glut.h>
GLUnurbsObj *theNurb;
GLfloat ctrlpoints[9][3] = {{0,-0.2,0},{-1.2,-0.5,0},{-1.6,-1,0},{-1.4,-1.5,0},
{-1,-2.2,0},{-0.5,-2.7,0},{-0.35,-3.2,0},{-0.6,-3.7,0},{-1.6,-4.2,0}};//控制点
GLfloat color[9][3]={{1.0,0.0,0.0},{1.0,1.0,0.0},{0.0,1.0,0.0},{-1.0,1.0,0.0},
{-1.0,0.0,0.0},{-1.0,-1.0,0.0},{0.0,-1.0,0.0},{1.0,-1.0,0.0},{1.0,-1.0,0.0}};
void myInit(void)
{
glClearColor(1.0,1.0,1.0,0.0);//设置背景色
theNurb = gluNewNurbsRenderer();//创建NURBS对象theNurb
gluNurbsProperty(theNurb,GLU_SAMPLING_TOLERANCE,10);
}
/*绘制曲线*/
void myDisplay(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
glLineWidth(3.0);
/*绘制曲线*/
gluBeginCurve(theNurb);
gluNurbsCurve(theNurb,13,knots,3,&ctrlpoints[0][0],4,GL_MAP1_VERTEX_3);
gluNurbsCurve(theNurb,13,knots,3,&color[0][0],4,GL_MAP1_COLOR_4);
gluEndCurve(theNurb);
/*绘制点*/
glColor3f(1.0,0.0,0.0);
glPointSize(5.0);
glBegin(GL_POINTS);
for(i = 0;i < 9;i++)
glVertex2fv(&ctrlpoints[i][0]);
glEnd();
glutSwapBuffers();
}
void myReshape(GLsizei w,GLsizei h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w <=h)
glOrtho(-10.0,10.0,-10.0*(GLfloat)h/(GLfloat)w,10.0*(GLfloat)h/
(GLfloat)w,-10.0,10.0);
else
glOrtho(-10.0*(GLfloat)w/(GLfloat)h,10.0*(GLfloat)w/(GLfloat)h,-
10.0,10.0,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-9.0);
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(600,400);
glutInitWindowPosition(200,200);
glutCreateWindow("NURBS curve");
/*绘制与显示*/
myInit();
glutReshapeFunc(myReshape);
glutDisplayFunc(myDisplay);
glutMainLoop();
return(0);
}
解决方案
60
例如:GLfloat knots[13] = {1,2,3,….};