无法从传输连接中读取数据: 未从此类上对应的异步方法中返回 IAsyncResult 对象

.Net技术 码拜 9年前 (2015-07-18) 3332次浏览 0个评论

问题描述:在用TcpClient建立的网络连接中,当某个环节(大多是收数据时)出了问题,进行网络重连并再次收发数据,然后会报错。
System.IO.IOException: 无法从传输连接中读取数据: 未从此类上对应的异步方法中返回 IAsyncResult 对象。
参数名: asyncResult。 —> System.ArgumentException: 未从此类上对应的异步方法中返回 IAsyncResult 对象。
参数名: asyncResult
   在 System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult, SocketError& errorCode)
   在 System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)
   在 System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult)
请各位高手支个招,特别感谢!

public void Read()
        {
            netstream = tcpclient.GetStream();              //实例化网络数据流
            //int PackageBufferLength = tcpclient.ReceiveBufferSize; //从网络流中读取的字节数
            int PackageBufferLength = PackageBuffer.Length; //从网络流中读取的字节数
            netstream.BeginRead(PackageBuffer, 0, PackageBufferLength, new AsyncCallback(this.ReadCallBack1), netstream); //异步读取数据
            netstream.Flush();  //刷新数据流,保存方法供下一次使用
        }

          private void ReadCallBack1(IAsyncResult ar)//从网络流中读取数据的回调函数
        {
            try
            {
                while (true)               
                {
                    if (tcpclient.Connected && netstream.CanRead)   //在通讯正常且数据流中有数据时读取
                    {
                        USIParse usiParse = new USIParse();
                        if (isDone)        //如果数据操作完成,将数据流中的数据存到队列中
                        {
                            int DataCount = netstream.EndRead(ar);          
                            if (DataCount <= 0)                                                         {
                                logger.Info("此次网络流中没有数据,只好先返回。");
                                Thread.Sleep(1); //休眠一下,等待数据的到来
                                return;
                            }
                                                        for (int i = 0; i < DataCount; i++)     //将缓冲包中的数据存放于队列中
                            {
                                TaskBuffer.Enqueue(PackageBuffer[i]);
                            }
                            isDone = false; //队列中有了新报文等待处理,所以把标志位置为false.
                            Read();         //再次读取数据,并跳出循环
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                logger.Error("读数据这里出错" + ex.ToString());
                IsConnection = false;
            }
        }

#1

路过看看,等SP他们回复了

#2

重连的代码呢?

而且既然用了异步发送,异步接收,为啥还要写死循环?

#3

回复2楼:

在接收完数据后等待数据的处理,处理完成后会给一个isDone 的标志位,只有这个标志位为true才能再去接收数据等待处理,防止前一次的没处理完,后面的数据又上来了,用异步是不是显得没有必要?

重连代码

 
private void checkState()
        {
            while (true)
            {
                Thread.Sleep(500);
                if ( IsConnection == false )//IsConnection 网络连接标志位
                {
                    try
                    {
                        tcpclient.Close();   //在连接前先关闭tcp连接
                        if (Readthread.IsAlive)
                        {
                            Readthread.Abort();
                            logger.Warn("读线程关闭");
                        }
                        if (Handlethread.IsAlive)
                        {
                            Handlethread.Abort();
                            logger.Warn("处理线程关闭");
                        }
                        logger.Warn("网络连接断开...");
                        tcpclient = new TcpClient();                     //重新创建TcpClient实例
                        tcpclient.Connect(IP, int.Parse(Port.Trim()));
                        if (tcpclient.Connected)
                        {
                            IsConnection = true; 
                            logger.Warn("网络重连成功");
                            Write(StartMsg);    //重连成功后发送启动命令
                            HandleStart();     //发送完毕后开启数据处理线程,其中包括Readthread和Handlethread
                        }
                    }
                    catch
                    {
                        logger.Error("网络重连未成功!");
                        IsConnection = false;
                    }
                }
            }
        }

#4

回复2楼:

用了这个死循环,是不是也有可能使重连后接收数据陷入死循环?

5分

#5

你用了俩死循环??
重连是一个死循环
接收数据是另一个死循环?

放弃死循环的思路
既然是异步发送异步接收,你就在异步接收的回调事件里面写异步发送的代码呗

重连直接写进抛出错误的catch里去,不要没事就一直判断网络是否在连接
即使写在timer里也比用死循环要好

#6

回复5楼:

其实接收数据不是死循环呢,那个死循环只是想随时监测数据是否处理完成,即标志位isDone的变化,当然您可能会建议我用事件触发机制,但那个我不太熟悉,用不好,能不能采取个折中的方式?谢谢您!

#7

回复5楼:

好的,重连我就按照您的建议做了试一下

#8

理清思路,重连之前先断开

#9

回复8楼:

重连之后是断了呀

tcpclient.Close();   //在连接前先关闭tcp连接

#10

回复9楼:

错了,是重连之前后断了

#11

我算看懂了
你在netstream.BeginRead里,指定回调函数是ReadCallBack1
而在ReadCallBack1里用死循环来判断读取数据是否完成

ReadCallBack1本来就是异步读取的回调事件,既然它执行了,那么说明读取已经完成
你完全不用多余的去判断它是否完成,直接调用发送的代码就可以了

5分

#12

还有,你需要设置netstream.ReadTimeout
否则一直没有接收到数据,它就会一直阻塞,不再继续执行下去

#13

回复11楼:

那个死循环不是为了判断是否读完成哦,就像您说的,有了回调肯定是读完成了的,其实是在读完之后存到一个队列,另一个数据处理线程也要操作队列,这样我防止线程同时操作队列造成错误,就设置一个标志位isDone==true指示操作线程是否完成,完成了读数据线程开始,那个死循环就是为了及时的检测isDone是否为true,是的话马上读数据,开始下一轮的处理。

#14

回复12楼:

在这里来总是有收获,您这句提醒了我另一个需要解决问题,谢谢!

#15

回复13楼:

多线程操作队列,加个lock(对象)就行了,不要写那么复杂的代码

#16

回复12楼:

有了这句是不是就不用超时那个设置了啊?

if (DataCount <= 0)                                                         {
                                logger.Info("此次网络流中没有数据,只好先返回。");
                                Thread.Sleep(1); //休眠一下,等待数据的到来
                                return;
                            }
5分

#17

你需要定义一个静态变量
static object 线程锁=new object();
然后

lock(线程锁)
{
//代码
}

这样一次就只能允许1个线程访问这个代码段,其他线程都要阻塞等待
你只应该将操作队列的代码锁住,而不要锁住业务逻辑,否则容易造成死锁

#18

回复16楼:

你这一句只是让主线程返回了,异步接收是在线程池里执行的,并不是结束异步接收了啊

5分

#19

lock的是代码段,但是也要传入对象,是根据对象来判断哪些代码段不允许多线程同时执行的
比如A线程里可以这样
lock(线程锁)
{
//代码A
}
B线程里可以这样
lock(线程锁)
{
//代码B
}
即使要锁住的并不是同一个代码块,只要是线程锁对象是同一个,多线程同时访问的时候就只能按顺序来执行

#20

回复15楼:

恩,好的,那上面那个问题是什么原因导致啊,涉及到的代码我全贴上了

#21

回复18楼:

哦,这样,那上面这个问题很有可能与这个有关

#22

回复17楼:

好的好的,您这几句就把用法解释的很到位了,我一定要用一下

#23

因为你重连之后,tcpclient这个应该是个全局变量吧,你把它指向了新的连接(new了)
那么之前获取的netstream对象指向的对象就被回收了
对象被回收了,绑定的异步方法当然也就无法返回正确的数据了

你要知道,通信过程中,很多情况会引起抛出错误
有些错误是可以程序判断后自动处理的,不要都抛出给用户看
而且这些错误是无法避免的,不要追去程序永远不会抛错
只要你做好错误捕获并处理的工作,不要不加try而让程序产生致命错误,也不要乱加try导致程序即使出现错误,也用错误的数据继续计算下去,就行了

#24

回复23楼:

“对象被回收了,绑定的异步方法当然也就无法返回正确的数据了”,那这个问题我该怎么办呢?
“不要不加try而让程序产生致命错误,也不要乱加try”——获益匪浅

#25

TcpClient 本身问题就很多。不建议使用。
5分

#26

我以前贴过一段底层代码,你可以从那个修改一下嫁接你的应用层解析机制。http://bbs.csdn.net/topics/390987992

关于 try…catch,上面楼层其实已经说么,我再补充明确分析说明一下:

测试与调试这个阶段,原则是尽量让bug“跳出来”,所以应该以“条件编译”或者System.Diagnostics.ConditionalAttribute来暂时去掉try。因此Debug可执行代码只有很少的try….catch,个别地方你实在找不到用程序去“正规判断”的时候才去可能偶尔看到try语句。

因为这个阶段出现bug崩溃(vs自动进入调试环境)其实是很“好”的事情,测试驱动的节奏告诉你下一步该干什么,而不是把精力都放在欣赏自己的代码上。如果你为你现在伤脑筋这个功能写上5个测试用例(50行代码),然后再写上300行代码来让测试能够通过,然后(以随机产生测试数据方式)跑上顺序10遍再并发20个线程(分别)跑上100遍,这时候你就可以去喝咖啡去了。如果测试跑过了,并且你每一次修改了代码之后都能回归跑过,你的这个通讯程序也就“非常稳定了”,也就才可以考虑Release了。

但是一旦到达最后阶段——Release阶段,产品在表现层(或者是你的框架的最外层)总是有try…catch的。因为有些人为灾难总是超过了测试环境的,例如拔掉网线、断电,这时候就必须写上try…catch。有些人看到别人的代码中有这个,就以为这个不影响测试和调试,实际上是不了解开发的流程,把发布当作开发过程。

#27

另外,我们要说一个.net上的常识。.net framework的 TcpListener/TcpClient 类是对windows 的IOCP的封装,而 SOCKET类并不是。因此虽然前者中调用了后者,但是不以为着二者的实用性是等价的。

在应用中应该尽量使用前者,尽量使用IOCP。

#28

回复27楼:

您的意思是尽量使用TcpClient吗?我是觉得它被封装得挺好用的。

#29

回复26楼:

我要好好领会一下

#30

回复25楼:

您觉得直接还是用socket靠谱?
5分

#31

回复30楼:

TcpClient 的代码

public class TcpClient : IDisposable
{
    // Fields
    private bool m_Active;
    private bool m_CleanedUp;
    private Socket m_ClientSocket;
    private NetworkStream m_DataStream;
    private AddressFamily m_Family;

    // Methods
    public TcpClient() : this(AddressFamily.InterNetwork)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "TcpClient", (string) null);
        }
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "TcpClient", (string) null);
        }
    }

    public TcpClient(IPEndPoint localEP)
    {
        this.m_Family = AddressFamily.InterNetwork;
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "TcpClient", localEP);
        }
        if (localEP == null)
        {
            throw new ArgumentNullException("localEP");
        }
        this.m_Family = localEP.AddressFamily;
        this.initialize();
        this.Client.Bind(localEP);
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "TcpClient", "");
        }
    }

    public TcpClient(AddressFamily family)
    {
        this.m_Family = AddressFamily.InterNetwork;
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "TcpClient", family);
        }
        if ((family != AddressFamily.InterNetwork) && (family != AddressFamily.InterNetworkV6))
        {
            throw new ArgumentException(SR.GetString("net_protocol_invalid_family", new object[] { "TCP" }), "family");
        }
        this.m_Family = family;
        this.initialize();
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "TcpClient", (string) null);
        }
    }

    internal TcpClient(Socket acceptedSocket)
    {
        this.m_Family = AddressFamily.InterNetwork;
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "TcpClient", acceptedSocket);
        }
        this.Client = acceptedSocket;
        this.m_Active = true;
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "TcpClient", (string) null);
        }
    }

    public TcpClient(string hostname, int port)
    {
        this.m_Family = AddressFamily.InterNetwork;
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "TcpClient", hostname);
        }
        if (hostname == null)
        {
            throw new ArgumentNullException("hostname");
        }
        if (!ValidationHelper.ValidateTcpPort(port))
        {
            throw new ArgumentOutOfRangeException("port");
        }
        try
        {
            this.Connect(hostname, port);
        }
        catch (Exception exception)
        {
            if (((exception is ThreadAbortException) || (exception is StackOverflowException)) || (exception is OutOfMemoryException))
            {
                throw;
            }
            if (this.m_ClientSocket != null)
            {
                this.m_ClientSocket.Close();
            }
            throw exception;
        }
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "TcpClient", (string) null);
        }
    }

    [HostProtection(SecurityAction.LinkDemand, ExternalThreading=true)]
    public IAsyncResult BeginConnect(IPAddress address, int port, AsyncCallback requestCallback, object state)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "BeginConnect", address);
        }
        IAsyncResult result = this.Client.BeginConnect(address, port, requestCallback, state);
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "BeginConnect", (string) null);
        }
        return result;
    }

    [HostProtection(SecurityAction.LinkDemand, ExternalThreading=true)]
    public IAsyncResult BeginConnect(string host, int port, AsyncCallback requestCallback, object state)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "BeginConnect", host);
        }
        IAsyncResult result = this.Client.BeginConnect(host, port, requestCallback, state);
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "BeginConnect", (string) null);
        }
        return result;
    }

    [HostProtection(SecurityAction.LinkDemand, ExternalThreading=true)]
    public IAsyncResult BeginConnect(IPAddress[] addresses, int port, AsyncCallback requestCallback, object state)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "BeginConnect", addresses);
        }
        IAsyncResult result = this.Client.BeginConnect(addresses, port, requestCallback, state);
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "BeginConnect", (string) null);
        }
        return result;
    }

    public void Close()
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Close", "");
        }
        ((IDisposable) this).Dispose();
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "Close", "");
        }
    }

    public void Connect(IPEndPoint remoteEP)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Connect", remoteEP);
        }
        if (this.m_CleanedUp)
        {
            throw new ObjectDisposedException(base.GetType().FullName);
        }
        if (remoteEP == null)
        {
            throw new ArgumentNullException("remoteEP");
        }
        this.Client.Connect(remoteEP);
        this.m_Active = true;
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "Connect", (string) null);
        }
    }

    public void Connect(IPAddress address, int port)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Connect", address);
        }
        if (this.m_CleanedUp)
        {
            throw new ObjectDisposedException(base.GetType().FullName);
        }
        if (address == null)
        {
            throw new ArgumentNullException("address");
        }
        if (!ValidationHelper.ValidateTcpPort(port))
        {
            throw new ArgumentOutOfRangeException("port");
        }
        IPEndPoint remoteEP = new IPEndPoint(address, port);
        this.Connect(remoteEP);
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "Connect", (string) null);
        }
    }



 

别听某些人瞎扯。自己去研究代码。某些人的水平,还只是停留在初级水平。

#32

    public void Connect(string hostname, int port)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Connect", hostname);
        }
        if (this.m_CleanedUp)
        {
            throw new ObjectDisposedException(base.GetType().FullName);
        }
        if (hostname == null)
        {
            throw new ArgumentNullException("hostname");
        }
        if (!ValidationHelper.ValidateTcpPort(port))
        {
            throw new ArgumentOutOfRangeException("port");
        }
        if (this.m_Active)
        {
            throw new SocketException(SocketError.IsConnected);
        }
        IPAddress[] hostAddresses = Dns.GetHostAddresses(hostname);
        Exception exception = null;
        Socket socket = null;
        Socket socket2 = null;
        try
        {
            if (this.m_ClientSocket == null)
            {
                if (Socket.OSSupportsIPv4)
                {
                    socket2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                }
                if (Socket.OSSupportsIPv6)
                {
                    socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
                }
            }
            foreach (IPAddress address in hostAddresses)
            {
                try
                {
                    if (this.m_ClientSocket == null)
                    {
                        if ((address.AddressFamily == AddressFamily.InterNetwork) && (socket2 != null))
                        {
                            socket2.Connect(address, port);
                            this.m_ClientSocket = socket2;
                            if (socket != null)
                            {
                                socket.Close();
                            }
                        }
                        else if (socket != null)
                        {
                            socket.Connect(address, port);
                            this.m_ClientSocket = socket;
                            if (socket2 != null)
                            {
                                socket2.Close();
                            }
                        }
                        this.m_Family = address.AddressFamily;
                        this.m_Active = true;
                        goto Label_01BF;
                    }
                    if (address.AddressFamily == this.m_Family)
                    {
                        this.Connect(new IPEndPoint(address, port));
                        this.m_Active = true;
                        goto Label_01BF;
                    }
                }
                catch (Exception exception2)
                {
                    if (((exception2 is ThreadAbortException) || (exception2 is StackOverflowException)) || (exception2 is OutOfMemoryException))
                    {
                        throw;
                    }
                    exception = exception2;
                }
            }
        }
        catch (Exception exception3)
        {
            if (((exception3 is ThreadAbortException) || (exception3 is StackOverflowException)) || (exception3 is OutOfMemoryException))
            {
                throw;
            }
            exception = exception3;
        }
        finally
        {
            if (!this.m_Active)
            {
                if (socket != null)
                {
                    socket.Close();
                }
                if (socket2 != null)
                {
                    socket2.Close();
                }
                if (exception != null)
                {
                    throw exception;
                }
                throw new SocketException(SocketError.NotConnected);
            }
        }
    Label_01BF:
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "Connect", (string) null);
        }
    }

    public void Connect(IPAddress[] ipAddresses, int port)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Connect", ipAddresses);
        }
        this.Client.Connect(ipAddresses, port);
        this.m_Active = true;
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "Connect", (string) null);
        }
    }

#33

    protected virtual void Dispose(bool disposing)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "Dispose", "");
        }
        if (this.m_CleanedUp)
        {
            if (Logging.On)
            {
                Logging.Exit(Logging.Sockets, this, "Dispose", "");
            }
        }
        else
        {
            if (disposing)
            {
                IDisposable dataStream = this.m_DataStream;
                if (dataStream != null)
                {
                    dataStream.Dispose();
                }
                else
                {
                    Socket client = this.Client;
                    if (client != null)
                    {
                        try
                        {
                            client.InternalShutdown(SocketShutdown.Both);
                        }
                        finally
                        {
                            client.Close();
                            this.Client = null;
                        }
                    }
                }
                GC.SuppressFinalize(this);
            }
            this.m_CleanedUp = true;
            if (Logging.On)
            {
                Logging.Exit(Logging.Sockets, this, "Dispose", "");
            }
        }
    }

    public void EndConnect(IAsyncResult asyncResult)
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "EndConnect", asyncResult);
        }
        this.Client.EndConnect(asyncResult);
        this.m_Active = true;
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "EndConnect", (string) null);
        }
    }

    ~TcpClient()
    {
        this.Dispose(false);
    }

    public NetworkStream GetStream()
    {
        if (Logging.On)
        {
            Logging.Enter(Logging.Sockets, this, "GetStream", "");
        }
        if (this.m_CleanedUp)
        {
            throw new ObjectDisposedException(base.GetType().FullName);
        }
        if (!this.Client.Connected)
        {
            throw new InvalidOperationException(SR.GetString("net_notconnected"));
        }
        if (this.m_DataStream == null)
        {
            this.m_DataStream = new NetworkStream(this.Client, true);
        }
        if (Logging.On)
        {
            Logging.Exit(Logging.Sockets, this, "GetStream", this.m_DataStream);
        }
        return this.m_DataStream;
    }

    private void initialize()
    {
        this.Client = new Socket(this.m_Family, SocketType.Stream, ProtocolType.Tcp);
        this.m_Active = false;
    }

    private int numericOption(SocketOptionLevel optionLevel, SocketOptionName optionName)
    {
        return (int) this.Client.GetSocketOption(optionLevel, optionName);
    }

    void IDisposable.Dispose()
    {
        this.Dispose(true);
    }

    // Properties
    protected bool Active
    {
        get
        {
            return this.m_Active;
        }
        set
        {
            this.m_Active = value;
        }
    }

    public int Available
    {
        get
        {
            return this.m_ClientSocket.Available;
        }
    }

    public Socket Client
    {
        get
        {
            return this.m_ClientSocket;
        }
        set
        {
            this.m_ClientSocket = value;
        }
    }

    public bool Connected
    {
        get
        {
            return this.m_ClientSocket.Connected;
        }
    }

    public bool ExclusiveAddressUse
    {
        get
        {
            return this.m_ClientSocket.ExclusiveAddressUse;
        }
        set
        {
            this.m_ClientSocket.ExclusiveAddressUse = value;
        }
    }

    public LingerOption LingerState
    {
        get
        {
            return (LingerOption) this.Client.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger);
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, value);
        }
    }

    public bool NoDelay
    {
        get
        {
            if (this.numericOption(SocketOptionLevel.Tcp, SocketOptionName.Debug) == 0)
            {
                return false;
            }
            return true;
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.Debug, value ? 1 : 0);
        }
    }

    public int ReceiveBufferSize
    {
        get
        {
            return this.numericOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer);
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value);
        }
    }

    public int ReceiveTimeout
    {
        get
        {
            return this.numericOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value);
        }
    }

    public int SendBufferSize
    {
        get
        {
            return this.numericOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer);
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value);
        }
    }

    public int SendTimeout
    {
        get
        {
            return this.numericOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout);
        }
        set
        {
            this.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value);
        }
    }
}

#34

这个贴真舍不得结啊,还希望有更多的人参与讨论就好了。

CodeBye 版权所有丨如未注明 , 均为原创丨本网站采用BY-NC-SA协议进行授权 , 转载请注明无法从传输连接中读取数据: 未从此类上对应的异步方法中返回 IAsyncResult 对象
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